
|
|
Technical Drawing |
|
A computer is now a
hugely valuable tool in a designer's arsenal, and one I
embrace fully, but I maintain a pencil and ruler and the
ability to properly use them is underrated. Below are a
selection of technical drawings done by hand, highlighting
theatre props, isometric plans and scale buildings. |
|
 |
 |
 |
|
|
Advanced Adobe
Photoshop |
|
I use Photoshop for a
variety of design elements, especially its powerful
layering, lighting and manipulation tools. For the Laramie
Project, I created the sweeping plains of Wyoming with a
combination of images to give the sense of immense space.
For The Life of Galileo and A Midsummer Night's Dream, I
Photoshopped storyboards to help create the mood, indicate
set changes and point out promenade routes. These are just
some examples of the versatility of Photoshop that I love. |
|
 |
 |
 |
 |
|
|
Model Making |
|
Below are just a few
examples of my model making history. A conceptual Rough for
Theatre set, Barry Island Butlin's Camp for the conceptual
Midsummer Night's Dream, and the Rickety Split, my simple
(but hugely detailed and accurate!). Plenty of skills have
been applied to all these models, which easily transfer to
more detailed theatre models, architectural, themed
exhibits, attractions or even golf courses. |
|
 |
 |
 |
 |
|
|
Props Design and
Construction |
|
An authentic prop is
sometimes a hard thing to produce and always an integral
part of the performance. From oversized tacks to jewellery
boxes, I love to create the props using the appropriate
materials and rendering it for the complete effect. |
 |
 |
 |
|
|