Technical Drawing

A computer is now a hugely valuable tool in a designer's arsenal, and one I embrace fully, but I maintain a pencil and ruler and the ability to properly use them is underrated. Below are a selection of technical drawings done by hand, highlighting theatre props, isometric plans and scale buildings.

 

Advanced Adobe Photoshop

I use Photoshop for a variety of design elements, especially its powerful layering, lighting and manipulation tools. For the Laramie Project, I created the sweeping plains of Wyoming with a combination of images to give the sense of immense space. For The Life of Galileo and A Midsummer Night's Dream, I Photoshopped storyboards to help create the mood, indicate set changes and point out promenade routes. These are just some examples of the versatility of Photoshop that I love.

 

Model Making

Below are just a few examples of my model making history. A conceptual Rough for Theatre set, Barry Island Butlin's Camp for the conceptual Midsummer Night's Dream, and the Rickety Split, my simple (but hugely detailed and accurate!). Plenty of skills have been applied to all these models, which easily transfer to more detailed theatre models, architectural, themed exhibits, attractions or even golf courses.

 

Puppet Design and Construction

My puppetry experience ranges from huge deities like the toy soldier below for Wide Awake and Dreaming, so smaller puppets for The Cunning Little Vixen. Working in a team for the latter or individually for the former, I just love how a puppet can create a performance which the audience can completely emote with.

 

Scenic Painting

My scenic painting has mostly been done to tight deadlines but somehow on time! From college shows to Vendetta, like puppetry, I've worked in teams and individually, working from models and prints to the highest quality and a quickly as professionally possible.

 

Advanced CAD

CAD, in support of the humble pencil and paper, really allows me as a designer to go to town on creating a space. Using SketchUp, Photoshop, and increasingly AutoCAD, I've created 3D models and plans of theatre spaces, theme park attractions and prop elavations.

 

Props Design and Construction

An authentic prop is sometimes a hard thing to produce and always an integral part of the performance. From oversized tacks to jewellery boxes, I love to create the props using the appropriate materials and rendering it for the complete effect.